- Ported original html game jam version of game to Unity using C#.
- Designed and implemented mechanics to diversify game play experience.
- Structured game for multiple platforms including Windows, Mac, HTML, and Android.
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- Delegated tasks for a group of five people, both artists and programmers and taught them how to use version control software.
- Programmed enemy AI using a state system to react to player based on distance, line of sight and previous encounters.
- Designed and implemented a dynamic flash light battery and stamina system that rewards conservative use of light and movement.
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